Key facts
- Roblox estimates the Asia-Pacific region is home to 1.9 billion gamers, the market it seeks to grow in.
- Roblox reported 138 million daily active users in the third quarter of 2026, down 9% from a year earlier.
- Roblox reported third-quarter 2026 bookings of $1.697 billion, down 12% year over year.
- Roblox reported third-quarter 2026 revenue of $1.572 billion, up 16% year over year.
- Roblox guided fourth-quarter 2026 bookings to $1.89 billion to $2.00 billion, down 10% to 15% on the fourth quarter of 2025.
Roblox is seeing growth in the number of players and in creators earning money in Japan, a trend the user-created games platform wants to replicate across the Asia-Pacific region, home to an estimated 1.9 billion gamers, Nikkei Asia reported on November 13, 2026.
Roblox Chief Growth Officer John Ciancutti called Japan a success story in an interview at the Nikkei Forum Global Management Dialogue 2026 in Tokyo on November 10, according to Nikkei Asia.
The push comes after Roblox's third-quarter 2026 results, reported after the market closed on October 29, 2026. Daily active users in Japan rose 33% from a year earlier, and users in India rose 37%, according to a blog post on rbxmods.com that reviewed the shareholder letter. Overall, Roblox reported 138 million daily active users, down 9% year over year, its first annual decline, while bookings fell 12% to $1.697 billion and revenue rose 16% to $1.572 billion.
Roblox guided fourth-quarter 2026 bookings to $1.89 billion to $2.00 billion, down 10% to 15% on the fourth quarter of 2025, and revenue to $1.47 billion to $1.58 billion, the blog post said. It said market reports put the share price down roughly 16% the following day.
