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Pathogenic review: Damn, it feels good to be a virus

Created at 31 Jul · 1:06 PM1 source↑ Market-relevant
IN SHORT

Pathogenic, a new roguelite twin-stick shooter from Aberrant Labs, puts players in the role of a pathogen invading a human body. The game features fast-paced combat, procedurally generated zones, and a deep upgrade system that rewards experimentation.

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Key Numbers

100,000sales on Steam

Who's Involved

Aberrant Labs
developer of Pathogenic
Slug Disco
publisher of Pathogenic
Pathogenic review: Damn, it feels good to be a virus

↳ Why This Matters

Pathogenic stands out in the crowded action roguelite genre by offering a unique "enemy's side" perspective and a deep, modular upgrade system that rewards player creativity and experimentation, leading to highly satisfying and often chaotic gameplay experiences.

Key facts

  • Pathogenic is a new roguelite twin-stick shooter where players control a pathogen.
  • The game involves navigating through different body zones, from skin to heart, facing immune cells and rival pathogens.
  • Players collect upgrades and DNA helixes to mutate and customize their pathogen's abilities and weapons.
  • The game features procedurally generated levels and a meta-currency for unlocking permanent upgrades.
  • Pathogenic has achieved over 100,000 sales and an 'overwhelmingly positive' review score on Steam.

Pathogenic, a new roguelite twin-stick shooter developed by Aberrant Labs, allows players to embody a pathogen as it invades a human body. The game begins after a lab accident, with the player starting in the skin and progressing through organs like the intestines, liver, stomach, lungs, and heart, each ending with a boss battle. Victory is achieved by defeating the heart, with an optional secret brain boss for additional challenge.

Gameplay centers on fast-paced, twin-stick shooting mechanics, where players dodge bullet-hell projectiles and enemy attacks while targeting foes. Similar to 'The Binding of Isaac,' procedurally generated zones include combat rooms and safe spaces for power-ups, which can be purchased with in-game currency. The core of the game lies in its modular upgrade system, allowing players to plug various powerups into their pathogen. These upgrades can modify weapons with effects like fire or electric damage, add new projectile or melee weapons, and grant active abilities. Some upgrades allow for 'overcharging' to provide bonuses to other connected nodes under specific conditions, reminiscent of 'Spore.'

The game encourages experimentation with its upgrade interactions, aiming to create powerful, 'game-breaking' builds. Players collect DNA helixes dropped by enemies to level up and choose from random passive effects, evolving their pathogen with more upgrade slots over time. Different pathogen types offer unique starting points and progression paths. Between runs, a meta-currency, primarily earned from bosses, is used to unlock permanent upgrades on a pathogen-specific skill tree, gradually making subsequent playthroughs easier. The game boasts a rich thematic presentation with scientifically named items and appropriately themed stages, complemented by excellent visuals, music, and sound design. A notable feature is the 'soft body physics' for characters and enemies, adding a fun, squishy element to interactions.

Frequently asked questions

The main objective is to invade the human body as a pathogen, progressing through various organs and defeating bosses, ultimately aiming to kill the host.

Players collect powerups and attach them to their pathogen's slots, which affect weapons and other upgrades. These can be swapped freely, allowing for extensive customization and synergistic build creation.

It is a twin-stick shooter with roguelite elements, featuring fast-paced combat, bullet-hell projectiles, and procedurally generated levels.

Players use a meta-currency earned from bosses to unlock permanent upgrades on a skill tree for each pathogen, making future runs easier.

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Cadence

How It Developed

Pathogenic, a roguelite twin-stick shooter, has been released by Aberrant Labs.
The game allows players to control a pathogen invading a human body.
Gameplay involves twin-stick shooting through various body zones, culminating in boss fights.
Players can upgrade their pathogen with various powerups and abilities, creating unique builds.
The game features procedurally generated zones and a meta-currency for permanent upgrades.
Pathogenic has received positive reviews and achieved over 100,000 sales on Steam.

Sources

T1
Pathogenic review: Damn, it feels good to be a virusvar abtest_2165490 = new ABTest(2165490, 'impression');Ars Technica

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