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Physical game discs increasingly require downloads, study finds

Created at 30 Jul · 8:16 PM1 source↑ Market-relevant
IN SHORT

A significant percentage of physical game releases now require additional downloads to fix bugs or access core content, according to data compiled by DoesItPlay. This trend is particularly pronounced for current-generation consoles.

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Key Numbers

27 percentphysical game releases requiring downloads
34 percentPS5 games requiring downloads
50 percentXbox Series X games requiring downloads
2019year DoesItPlay started

Who's Involved

DoesItPlay
organization tracking physical game functionality
Clemens Itsel
owner and head admin of DoesItPlay
Jon Doyle
founder of boutique physical game publisher Lost in Cult
Sony
PlayStation manufacturer
Microsoft
Xbox manufacturer
Physical game discs increasingly require downloads, study finds

↳ Why This Matters

The increasing reliance on downloads for physical game releases jeopardizes game preservation and the concept of owning a playable copy, as future access depends on the continued operation of company servers.

Key facts

  • 27% of physical game releases tested require additional downloads to fix bugs or access core content.
  • For PS5 games, this figure is 34%, and for Xbox Series X games, it is 50%.
  • Microsoft is identified as the platform maker most frequently releasing incomplete physical games.
  • The trend of requiring downloads for physical games is seen as detrimental to game preservation.
  • The eventual shutdown of game servers poses a long-term risk to the playability of physical game discs.

A growing number of physical video game releases are requiring additional downloads to function correctly, according to data compiled by the testing group DoesItPlay. The organization found that 27 percent of all physical game releases they have tested necessitate internet downloads for bug fixes or to access essential game content not present on the disc or cartridge itself.

This trend is particularly concerning for current-generation consoles, with 34 percent of tested PlayStation 5 games and a striking 50 percent of Xbox Series X games requiring such downloads. Clemens Itsel, owner and head admin of DoesItPlay, stated that larger companies increasingly treat physical releases with "ignorance," contributing to a decline in their value and playability.

DoesItPlay, which began as a passion project in 2019, now maintains a searchable database of thousands of tested titles. Their methodology aims to determine how much a game's core experience is impacted by relying solely on physical media. Common issues include incomplete, bug-ridden discs that need patches, or discs that contain only a small portion of the full game, necessitating massive downloads.

Examples cited include the initial console releases of Cyberpunk 2077 and games like Doom: The Dark Ages and The Outer Worlds 2, where the physical disc is merely a stub. Furthermore, many games now feature mandatory download prompts that halt progress without an internet connection, a practice Itsel considers "a spit in the face of game preservation."

Microsoft is identified as the most frequent offender, with Xbox games often requiring downloads or mandatory account creation. While Sony's physical releases are generally more playable, a decline in fully functional discs has been observed. Nintendo Switch cartridges tend to fare better, though Game Key Cards, which are essentially download codes, are becoming more prevalent.

Ultimately, the reliance on centralized servers for patches and content raises concerns about the long-term viability of physical games. Itsel noted that even with assurances from companies like Nintendo, server upkeep is subject to financial and licensing decisions, making the eventual shutdown of these servers an inevitability that could render many game discs unplayable.

Frequently asked questions

DoesItPlay is an organization that tests physical video game releases to determine their functionality without requiring internet downloads.

Across all tested titles, 27% require downloads. This figure is higher for PS5 (34%) and Xbox Series X (50%) games.

Microsoft is cited as the worst offender, with many Xbox games requiring downloads or mandatory account creation.

The eventual shutdown of game servers will likely render many physical game discs unplayable, impacting game preservation.

What Happens Next

01DoesItPlay continues to test and document physical game releases.
02The long-term availability of game servers remains a concern for game preservation.

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Cadence

How It Developed

DoesItPlay began as a Twitter account in 2019 to track physical game functionality.
The project evolved into a searchable database of thousands of tested game titles.
percent of tested physical game releases require downloads to function.
This figure rises to 34 percent for PS5 games and 50 percent for Xbox Series X games.
Microsoft is cited as the worst offender for incomplete physical releases.
Sony's physical releases are generally more playable but show a declining trend.
Switch cartridges often fare better, but Game Key Cards are becoming more common.
The eventual shutdown of download servers threatens the long-term playability of many physical games.

Sources

T1
The disc is not the game: Physical releases increasingly require extra downloadsvar abtest_2165512 = new ABTest(2165512, 'impression');Ars Technica

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