All NewsEducationTV
Equities & FundsCrypto & Digital AssetsAI & TechnologyBusiness & CorporateUS Politics & PolicyGeopolitics & Global RiskMacro, Rates & FXCommodities & EnergyEuropean Politics & MarketsAsia-PacificReal Estate & Property
Story archiveAll categories
← All Stories

Bandai Namco to expand arcades by 50% with focus on crane games

Created at 10 Aug · 12:56 AM1 source↑ Market-relevant
IN SHORT

Bandai Namco Holdings plans to increase its Japanese arcade locations by 50% by fiscal year 2031, leveraging popular crane games to attract a wider customer base including anime fans, families, and tourists.

✉Newsletter

PiQ Daily

Pick your topics. Get only what matters, on your cadence.

Key Numbers

50%Bandai Namco arcade expansion target
March 2031Fiscal year for expansion target
60%Crane game revenue share
1993Year crane game revenue share was 20%
20%Crane game revenue share in 1993
¥3,000Student's spending limit per session
19US dollar equivalent of ¥3,000
¥100Cost per crane game try
60Anniversary of crane games in Japan
1985Year Sega invented UFO Catcher
10,061Number of arcades in Japan in 2021
18Arcade bankruptcies in fiscal 2023
6 yenOperating profit per 100 yen in sales

Who's Involved

Bandai Namco Holdings
Company planning significant arcade expansion in Japan
Morihiro Shigihara
Industry expert and former arcade manager
Suzuna Nogi
Student who visits arcades frequently
Benoit Bottos
Doctoral candidate who wrote dissertation on crane games
Takashi Sasaya
Sega executive
Akira Kurasaki
Professional Pokemon card player and fan
Bandai Namco to expand arcades by 50% with focus on crane games

↳ Why This Matters

Bandai Namco's significant investment in crane games highlights their critical role in revitalizing Japan's arcade industry, which has faced decades of decline. This strategy reflects a broader trend of arcades adapting to changing consumer preferences by focusing on prize-based games that appeal to a wider audience beyond traditional gamers.

Key facts

  • Bandai Namco Holdings aims to increase its Japanese arcade locations by 50% by fiscal year 2031.
  • The company's strategy relies on the popularity of 'crane games' to attract a diverse customer base.
  • Crane games now represent over 60% of revenue in Japan's arcade industry.
  • The arcade industry is celebrating the 60th anniversary of crane games in Japan.
  • Crane games offer greater revenue efficiency than traditional arcade video games.

Bandai Namco Holdings intends to expand its Japanese arcade business by 50% by fiscal year 2031, a strategic move driven by the enduring popularity of 'crane games,' also known as claw machines or UFO Catchers. The company aims to attract a broader demographic, including anime enthusiasts, families, and international tourists, to its arcade facilities.

Crane games have become the cornerstone of Japan's arcade industry, now accounting for over 60% of total revenue, a significant increase from 20% in 1993. This year marks the 60th anniversary of these construction crane-inspired machines in Japan, though their origins trace back to before World War II. Their modern resurgence is largely attributed to innovations like Sega's 1985 'UFO Catcher' and the strategic inclusion of plush toys and licensed anime characters as prizes, tapping into Japan's strong fan culture, or 'oshikatsu.'

Industry experts note that crane games are crucial for the sector's survival, with operators, manufacturers, and prize suppliers depending on their revenue. Compared to traditional video games, which can tie up machines for extended periods, crane games offer a faster play cycle and continuous revenue generation. However, the arcade industry faces challenges, including rising operating costs and increased bankruptcies, particularly affecting smaller neighborhood venues. This has led to industry consolidation, with business concentrating in larger establishments.

Frequently asked questions

Bandai Namco plans to expand its gaming arcade footprint in Japan by 50% by the fiscal year ending March 2031.

Crane games appeal to a wide demographic and offer a sense of accomplishment and thrill. Their success is amplified by the inclusion of popular plush toys and licensed anime characters as prizes, catering to fan culture.

Crane games account for more than 60% of the revenue in Japan's arcade industry.

The industry faces challenges from rising operating costs such as electricity and taxes, leading to increased bankruptcies and consolidation, particularly impacting smaller neighborhood arcades.

What Happens Next

01Bandai Namco will implement its arcade expansion plan by fiscal year 2031.
02The company will continue to leverage popular crane games and licensed merchandise.

Get the newsletter.

Pick the topics you actually care about. We'll email when there's news worth your time, on the cadence you choose. Cancel any time from your account.

Cadence

How It Developed

Bandai Namco plans to expand its gaming arcade footprint in Japan by 50% by fiscal year ending March 2031.
The company is betting on 'crane games' to attract anime fans, families, and foreign tourists.
Crane games, also known as claw machines or UFO Catchers, have become the dominant attraction in Japanese arcades.
These machines now account for over 60% of arcade revenue, up from 20% in 1993.
The arcade industry is celebrating the 60th anniversary of crane games in Japan, though they predate World War II.
Modern crane games gained popularity with Sega's 1985 'UFO Catcher' and the inclusion of plush toys and licensed anime characters as prizes.
Crane games offer higher revenue efficiency compared to traditional video games, with shorter play cycles and continuous customer engagement.
Rising operating costs like electricity and taxes have squeezed margins for smaller arcades, leading to industry consolidation.

Sources

T1
Bandai Namco bets big on 'crane games' to build arcade businessNikkei Asia
T2
Why Japanese Arcades Are Now Dominated by Crane Games: The Decline of ...kantenna.com
T2
How crane games conquered Japan's arcades - Taipei Timestaipeitimes.com

Related Stories

Ikea expands furniture resale program nationwide
9 Aug · 9:51 AM
TikTok fuels UK craze for Japanese milk bread
9 Aug · 7:11 AM
Hong Kong restaurants assess impact of dog-friendly scheme
9 Aug · 7:50 AM
Candy brands embrace 'Summerween' trend as Halloween merchandise appears earlier
9 Aug · 10:26 AM
RPC to revamp US strategy, rules out merger
9 Aug · 12:00 PM